|By Amdominator on Deviant Art!|
Several years ago, I wrote a sub-system for the Sengoku game that dealt with Go, the Japanese strategy board game. I had a scene in one adventure that required a character to beat a demon at go, and I didn't want the scene to be a simple skill versus skill check, because not only would that be anticlimactic, but it also wouldn't capture the nuances of go. Sengoku, even though it was a chanbara game, had a lot to do with the nuances of the Japanese culture in the 1500s. So, anyway, I developed a more complex system of advantage/disadvantage at various stages of a typical go match, that all resolved to bonus/penalties to the final skill roll.
So, anyway, I combined the wildness of the spell duel system with the design conceit of the Go simulator to get something that I hope you will like.
To play it, take any two DCC characters with a Deed die (samurai character is assumed) and pit them against each other.
And as always, tell me what you think!